Last week, I took some random Twitter dumbass to task for mocking the idea conservatives have a culture. That post wasn't just meant as a "point and laugh" moment, however. I also wanted to highlight and call attention to some conservative works in my own little neck of the arts, SF and Fantasy. To that end, I included a list of writers and publishers who adhere to a couple of basic principles, ones that conservative readers I've talked to tend to value highly:
Admittedly, that last one is likely due to a heavy dose of selection bias, as I tend to run in Pulp circles these days. On the other hand, what else are all these "subversive" takes in mainstream entertainment attacking, if not those first two points?
Anyway, I don't plan to rehash that post here. I'm putting my money where my mouth is in regards to highlighting conservative works in the genre, so this is the first in a series of reviews. First up is Singaporean author and Hugo and Dragon-Award nominee, Kit Sun Cheah, with the first volume of his Dungeon Samurai trilogy, Kamikaze.
Kamikaze begins in a dojo in modern-day Japan, where 19 year old Yamada, his best friend Hiroshi, and their fellow students are studying traditional sword arts. Cheah doesn't wait to kick the story off, as by the end of the chapter, a demonic entity has whisked the entire class off to another world, a place resembling a small island.
The demon, Yamada learns, has summoned people from various times and places in history for its own entertainment, and it's been doing so for some time. The demon's terms are simple: it is waiting at the bottom level of a dungeon. As soon as the people get there and kill him, they are free to go.
Unfortunately, it hasn't been an easy task. At the humans' Roman Army-like encampment, Yamada learns the operation to clear and take territory in the dungeon has been a years' long process, and they aren't even close to the bottom yet. Hundreds have died, and each time the numbers dwindled, the demon has gleefully offered to summon more "replacements" from Earth, the latest batch of which includes Yamada and Hiroshi.
After being appraised of the situation, Yamada and the rest of the new arrivals are also hit with the harsh truth: food supplies on the island are limited, and no one in the camp eats unless they pitch in and help with their assigned tasks, be it support, medicine, or fighting. In other words, they're all being drafted into the war against the demon. As the title suggests, Yamada and Hiroshi are selected for service as dungeon delvers, their martial arts experience being the single most valuable thing either brings to the community.
All this is really just the first few chapters' worth of set up, which Cheah gets out of the way skillfully and efficiently, so the reader can enjoy the main show. The bulk of the book is a richly-detailed military fantasy, albeit one that takes place in an RPG-inspired world. It's a blend that works wonderfully. Instead of the usual gaming tropes of adventurer's guilds and grinding for XP, we get a host of tropes swiped from MilSF, like a realistic boot camp sequence, war as boredom-punctuated-by-terror, and the importance of espirit de corps and morale in a combat zone.
Cheah has called Dungeon Samurai the "Anti-LitRPG," and it's easy to see why. Contrary to most of the genre, his heroes don't begin with super powers, and never get overpowered at all. This is dungeon-delving from the grunt's eye view, not from the video game super hero's.
In that sense, it reflects a traditional, old-school value set the rest of the LitRPG subgenre seems to lack. Yamada and his classmates aren't video game addicted shut-ins, suddenly given a chance to play out some power fantasy. They're hard-working athletes, boys who know the value of sweat-equity, discipline and teamwork. Moreover, the situation they're caught in reinforces the need for these values as a survival trait. Their new community is depending on these boys to quickly become strong men, and Yamada and Hiroshi are eager to prove themselves up to the task.
Religion is also an important part of Dungeon Samurai, and not just in the standard "Cleric-class as healers" trope found in most game-inspired fiction. Cheah's characters are men and women ripped from their daily lives, and dropped into unimaginable hardship. Add to that the very real and tangible evil of the demon--something the modern characters like Yamada thought of as imaginary before the story opened--and their faith is all they really have to keep them going.
What I want to call special attention to is the realistic and subtle way Cheah handles it. The struggle to take the dungeon is a slog, like any long military campaign, and Cheah uses the quiet moments in between operations to explore how each of his characters acclimates to his new situation. Primarily, we experience the island through our viewpoint protagonist Yamada and his Shinto faith. But we also get hints about Christian Hiroshi, whose faith makes him sort of an odd-man-out during downtime sequences. He spends religious services with the Westerners in camp, and Hiroshi sees less and less of him when they're not on missions. That said, neither man ever treats the other as anything less than a blood brother. It's a realistic depiction of how clashing faiths, but close relationships, play out in a combat zone.
The other important relationship in Yamada's life is his blossoming friendship--and possibly romance--with young shrine maiden, Katsura. She represents something of a break from the regimented, militaristic life Yamada has found himself in, a small breath of normality in a truly abnormal world. Their relationship is sweet, chaste, and courtly--genuinely not the kind of thing you see much of in mainstream fiction these days.
The battle scenes are well-drawn and exciting, and Cheah's vision of what military life would be like in a game-inspired universe is worth the price of admission alone. It's LitRPG with a layer of trail mud, blisters, and the sore and aching soldiers only an infantryman could appreciate. He's also made it much tougher for me to take the rest of the genre seriously, even as light entertainment. I keep imagining how the average isekai or LitRPG protagonist would fare dropped into the FOB of Cheah's dungeon, with a squad running patrol Ops in the harsh, unforgiving dark. The answer isn't usually good.
Bottom line, Cheah has written a book that's sure to appeal to gamers of all stripes, be it Old School D&D players, console-era players, or modern MMORPG fans. What's more, he's brought back a sense of tactical and strategic thinking to dungeon delving, and married it to his knowledge of real-life martial arts and combat. The result is the single most refreshingly original isekai or LitRPG published in the genre in years, and I'm mad I slept on it for over a year before reading it.
Kamikaze is available in e-book and paperback from Amazon. It has two sequels, Kama no Kishi and Seisen. If you're last-minute shopping for the gamer in your life, there's still time to get the entire trilogy in hardcopy before Christmas.
Take my word for it. They'll be happy you did.
I'm an award-winning science fiction and fantasy writer based out of North Carolina. This is where I scream into the digital void. I like cookies.