Brain Leakage
  • Home
  • Books
    • The Queen's Adepts
  • Short Fiction
  • About Me
  • Contact
  • Newsletter
Picture

On Murderhobos and Storytelling

1/21/2020

0 Comments

 
As I mentioned a few months back, I've been running an OSR-hacked Curse of Strahd game with my regular D&D group. And this past weekend, I realized I'm probably DMing the most creative bunch of murderhobos to ever set torch and pitchfork to the gods-forsaken land of Barovia.

I also realized they just might be the villains.

For those of you unfamiliar with the adventure and its basic set-up, Curse of Strahd is a 5e remake of the classic AD&D module, I6: Ravenloft. The adventure finds the PCs trapped in the mist-shrouded valley of Barovia, which is ruled by the vampire count Strahd von Zarovich. Strahd will only allow the PCs to escape if they surrender his intended bride, an innocent peasant girl named Tatyana. 

Unless the PCs find a way to defeat Strahd, while simultaneously keeping Tatyana from falling into his clutches, they'll be trapped in Barovia forever.

This set-up was pretty railroad-y by 1e standards, but the mix of Gothic horror tropes with high adventure struck a chord with players. Ravenloft was one of the most popular D&D adventures of its era, and has seen some form of remake or reinvention for every subsequent edition of the game, including a full campaign setting in 2e.
​

Picture

Anyway, the details are a bit convoluted to go into here, but the bottom line is that in this run-through, Strahd's intended bride Tatyana ended up dead. 

Normally, this is bad news for the PC's.

But rather than just try to conceal this fact as long as possible, and launch a surprise assault on the castle—which is what I expected—my merry band of murderhobos decided they now had a unique weapon in their hands. So they proceeded to hatch the most twisted "get Strahd" plan I've seen in all my years of DMing the Ravenloft setting:

  1. They had the Cleric create several gallons of Holy Water, which they immediately pumped into the lungs, stomach, and intestines of Tatyana's fresh corpse.
  2. They had the Cleric cast Animate Dead, giving them a Zombie Puppet Tatyana, loaded with as much Holy Water as the corpse could hold.
  3. The Druid covered the corpse with tiny incisions. She then planted creeper vine seeds in each incision and single-stitched them shut. 
  4. The Wizard cast Magic Mouth over the Zombie Tatyana's mouth. The trigger condition she set for the spell was "as soon as the zombie gets within five feet of Strahd." The phrase she set it to utter was "Please forgive me, my love..."
  5. The party spent the rest of the day dressing the Zombie Tatyana in her bridal finery. They also covered her in thick makeup (to disguise the stitches) and doused her in aromatic perfume.

The next evening, they loaded the Zombie Tatyana up into a carriage and rode for the castle. When they arrived in the courtyard, Strahd came out to greet them. He was dressed in finery himself, and flanked by skeleton warriors in polished dress armor.  The PCs dismounted, and gave a speech humbly apologizing for being so unreasonable before. The also expressed their hopes that Strahd would honor his earlier promise to help them escape the valley, in exchange for Tatyana.
 
Strahd replied that he is an honorable man, and would keep his agreements. He also invited the PCs to stay for the wedding: "I always prepare an excellent feast."

With that, the PC's opened the carriage. The Zombie Tatyana walked towards Strahd. As soon as she got within range, the Magic Mouth spell went off, causing her to whisper her line. Strahd gathered her in his arms. 

Then the PCs sprung one of the most beautiful and sadistic traps I've ever seen. 

  1. The Wizard cast Plant Growth, causing all of the vine seeds embedded in the Zombie Tatyana to erupt into full grown vines. 
  2. The Druid cast Entangle, causing the new vines to envelop Strahd and pin his body to the Zombie Tatyana.
  3. The Cleric ordered the Zombie Tatyana to contract its diaphragm, spraying all the Holy Water in its lungs directly into Strahd's face.
  4. The Cleric then cast Create Water inside Zombie Tatyana. This caused her to rupture like a water balloon, covering Strahd with her bloody guts, as well as the rest of the Holy Water. 

It's important to note that the PCs were 100% aware that this wouldn't kill Strahd. In fact, they knew damned well that he'd be strong enough to break out of this. The entire goal was psychological warfare. They wanted to horrify him with the sight his beloved's corpse erupting with vines, vomiting holy water, and then exploding in a bloody mess.

Like I said. These guys might just be the villains, all things considered...

Picture

Anyway, the PCs pressed the momentary advantage they got from exploding the innocent village girl's corpse all over the vampire. As the skeleton warriors moved to attack, the spell casters immobilized them. The Cleric used the Holy Symbol of Ravenkind to completely immobilize Strahd, so the warriors could move in and begin pummeling the bejeezus out of him. 


The "battle" was so one-sided it wasn't even funny. They finished him off by forcing a Bag of Holding full of Holy Water down his throat. I didn't even bother to roll for damage. I described the vampire's body beginning to bubble, boil, and burn...

Honestly, watching them plan and execute such a crazy curb-stomp of a battle was so damn satisfying, I almost felt bad that I was about to pull the rug out from under them. 

That said, I also started running Ravenloft games back in the 90's. And I know damned well that the one thing that makes Strahd a memorable villain is that he's not an idiot. 

As the PC's were watching the vampire's face melt, I had one of them notice the illusion spell fail, revealing that the "Strahd" they'd just killed was a decoy: a lesser vampire spawn he put in place so he could quietly observe them from a distance.

From above, the PC's heard an amplified voice boom over the courtyard: "I was going to be honorable. But you allowed my bride to die. Worse, you desecrated her. For that crime, you will all pay."

A fireball then dropped into the center of the PCs formation. It delivered massive damage all around, thanks to a bunch of blown saving throws. Behind them, the gates of the castle slammed shut. And above them, the amplified voice issued a final, cold proclamation: "None of you will leave this place alive."

We ended the session right there, with the PC's trapped and without any ideas where to go from here.

This is D&D storytelling in a nutshell, folks. These crazy, unplanned moments that the players—and the DM—will still be discussing years from now. This is where the real magic of the game has always been: in watching the players come up with some crazy, over-the-top scheme, and try their damndest to execute it.

Real D&D storytelling has nothing to do with the DM, his campaign notes or (Gygax help us) "plot arcs." It can only happen organically. It's also entirely player driven. The DM can't force it, and the more he tries, the more he gets in the way.

If you truly want to create great stories in your D&D games, the only thing you need to do as a DM is put great obstacles in the players' way. Let them use their own ingenuity. Because when they come up with a plan, you get to do the best part.

You get to sit back and watch.

The DM isn't the story's architect in a D&D game. If anything, he's the set designer. But if he does a good enough job, he also gets to be the front row audience.

That's worth its weight in gold, folks.​
0 Comments



Leave a Reply.

    Picture

    About

    I'm an award-winning science fiction and fantasy writer based out of North Carolina. This is where I scream into the digital void. I like cookies.

    Archives

    November 2021
    October 2021
    August 2021
    July 2021
    June 2021
    May 2021
    March 2021
    January 2021
    December 2020
    October 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    February 2019
    January 2019
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018

    Categories

    All
    Adam Lane Smith
    Apocalypse
    Basic Fantasy Roleplaying Game
    Book Excerpt
    Castlevania
    Criticism
    Culture
    Dungeons & Dragons
    Dying Earth
    Fiction
    Jack Vance
    Kitbashing D&D
    Lamentations Of The Flame Princess
    Mad Max
    Martial Arts
    Michael Moorcock
    Movies
    Myths And Legends
    OSR
    Pocky-clypse Now
    Post Apocalyptic
    Poul Anderson
    Pulp
    PulpRev
    Ravenloft
    Review
    Roleplaying
    Schuyler Hernstrom
    Science Fiction
    Short Story Book Club
    Space Opera
    Star Wars
    Steampunk
    Sword And Sorcery
    Westerns
    Writing

    RSS Feed

© COPYRIGHT 2020 DANIEL J. DAVIS
​ ALL RIGHTS RESERVED.
  • Home
  • Books
    • The Queen's Adepts
  • Short Fiction
  • About Me
  • Contact
  • Newsletter